Planar Exodus has been in development since 2014. Originally starting as a rather random modpack for Minecraft 1.6.4, it was tuned and tweaked, and eventually needed custom code to achieve our dream. We thus started creating PlexTweaks ("PLanar EXodus Tweaks"), a mod designed to fix bugs and close exploits in both the base game and the mods we developed. It has evolved since then into our flagship mod, adding a whole host of features designed to provide a unique and fascinating experience to the game.
Following the creation of PlexTweaks, and the subsequent addition of not just tweaks and fixes to the gameplay but new content, we soon realized there was a seperation of functionality. It is from this realization that Theia, the world overhaul mod, was born, designed to eventually take over all facets of world creation and control. Currently its most prominent feature is the introduction of timezones and custom sky shaders to the base game, all without impeding functionality.
We eventually wanted to update Planar Exodus one Minecraft version, moving forwards to 1.7.10. With this upgrade came the rebranding of the original as Planar Exodus Classic, and this new version as Planar Exodus 2. Its inception then included total code overhauls, including the creation of the Axiom library for shared functionality amongst Planar Exodus custom mods. It also included the burgeoning creation of Planar Armory, a mod which we plan to include a vast swathe of content for combat, decoration, and other such upgrades.